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Traditional classes vary in how high- or low-maintenance they are based on their traditional counterparts. The two completely new classes are the chanter and the cipher, which are unique to the world of Project Eternity. The non-core classes, barbarians, druids, monks, paladins, and rangers, are somewhat similar to their counterparts but differ more significantly. The "core four" classes (fighter, priest, rogue, wizard) are most similar to their traditional tabletop analogues. Godlike can be found among any race and their appearance always sets them apart from their parents.Ĭharacters may be one of eleven classes: barbarian, chanter, cipher, druid, fighter, monk, paladin, priest, ranger, rogue, or wizard. Humans have three ethnicities: Meadow, Ocean, and Savannah. For elves, Wood and Pale, for dwarves, Mountain and Boreal, for orlans, Hearth and Wild, and for aumaua, Island and Coastal. Godlike have distinctive appearances that invariably make them stand out from other people, with different cultures and individuals holding wildly different biases toward or against them.Īll of the races have different ethnicities from which the player can choose. They are individuals whom many people believe were transformed by the gods before birth. Godlike are not a separate race, but a phenomenon found among all races.
#Pillars of eternity multiplayer skin#
Aumaua are large, semiaquatic humanoids with a diverse array of skin patterns, elongated heads, and semi-webbed hands and feet. Orlans are small humanoids physically notable for their two-tone skin, extensive body hair, and extremely long ears. Orlans, aumaua, and godlike are unique to the world of Project Eternity, though godlike have similarities to "planetouched" races in other settings. Players can select from six main races found in this part of the world: humans, elves, dwarves, orlans, aumaua, and godlike. What are the different races we can play? In slow combat, players can manage the flow of combat without needing to halt the game entirely. It will also feature a slow combat toggle that can be used with or in lieu of the pause feature. Like the Infinity Engine games, Project Eternity will support auto-pause features that allow players to establish conditions under which the game will automatically pause (e.g., if a party member becomes unconscious). The player selects and commands one or more of his or her party members to issue orders, ranging from continuous activities, like making standard attacks, to the activation of limited-use tactical abilities, such as spells. In such a system, events between combatants occur simultaneously, but the player can pause the game at any time. Project Eternity's combat will feel very similar to the combat in the Infinity Engine games, which used a "real-time with pause" system. The additional characters include eight companions designed and written by Obsidian as well as any new characters players would like to build at the Adventurer's Hall. Over the course of the game, the player can expand his or her party up to six total characters. What does "party-based" mean in Project Eternity?Īt the start of the game, the player can create and customize his or her character, choosing from six races and several ethnicities, eleven classes, and a number of cultural backgrounds. Unique, beautiful, dynamic environments that encourage and reward exploration.Ī story that is both personal and far-reaching, with believable characters and factions that create compelling dilemmas for players.įun and challenging tactical combat that can escalate in difficulty through the use of optional game modes. Project Eternity's team is focusing on three core ideas that will capture the Infinity Engine experiences players loved so much: The environments are 2D backgrounds combined with 3D characters and visual effects. The camera has a fixed axonometric (high angle) perspective (with zoom!). Project Eternity is a party-based fantasy roleplaying game inspired by the Infinity Engine games (Baldur's Gate 1 and 2, Icewind Dale 1 & 2, and Planescape: Torment) set in an original world created by Obsidian Entertainment. Source: Game Website, " Project Eternity"
#Pillars of eternity multiplayer windows#
Miss classic cRPGs like Baldur's Gate, Icewind Dale, and Planescape: Torment? So do we!Ĭoming in 2014 for Windows PC, Macintosh OS X, and Linuxĭistribution via Steam and GOG (DRM-free)
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